| Title | Posts | Date |
|---|---|---|
| Bacteria 2 I am proud to present, Bacteria 2. Bacteria 2 features:
What other people say about Bacteria 2: Addicting, very addicting...with an incredible beginning. Almost made me think I was watching a movie - Ablach Blackrat Game Maker wouldn't be the first thought on my mind if I found this from the internet, no sign of any of the common GM flaws - Viestituote Very fun game. I love the multiplayer! It is such an inspiration. Everything works and works well. Thank you for making it Simon. You are a great programmer - Darthlupi Best GM puzzle game around and easily up there with the best of the non-GM and commercial puzzle games. Damn fine work. Completely professional standard. - Wolverine Bacteria 2 has been awarded the EO seal of quality. Note: this resource is not released under Creative Commons Attribution 2.5 but under a Custom licenceBased on SSPIDERbalm (balm) created by Jason Brennan (www.thejab.com) and PixelMagic Ltd. 1996. Used with permission of Apptoonz Ltd. (www.apptoonz.com) owners of the PixelMagic IP. | 10 | 2006-07-28 00:00:00 |
| Blocks Blocks is a simple puzzle game I have created. I have fully commented this code so it is very easy to understand how this code works. I will no longer work on this game. I have created this game to make it publically available and people are capable of expending the game even further. | 7 | 2006-07-27 15:22:28 |
| Defender Defender, my favourite G7000 game. Made for an EO competition of making a game revolving around the theme of flight in 2 days time. As I missed the start of the competition this game was made in a matter of hours. | 0 | 2006-07-21 00:00:00 |
| Asteroids 3D A very basic 3D asteroids game made in 3 hours time in a mini competition. Simple demonstration of 3D in Game Maker. | 2 | 2006-07-21 00:00:00 |
| Inventory tutorial A basic tutorial describing how to make an inventory within Game Maker. This tutorial is made with Game Maker 5 but with a few simple changes with the drawing commands it can easely be converted to GM6. EDIT: Now GM6 compatible as well, enjoy | 73 | 2006-07-20 15:22:28 |
| How to execute a script A beginners tutorial which descibes how to execute a script. This tutorial does not describe how to write a script!!! | 26 | 2006-07-20 15:22:28 |
| Moving platforms tutorial A clear tutorial to describe how te create moving platforms within Gam Maker for a platform game. Describes both horizontal and vertical moving platforms. | 70 | 2006-07-20 15:22:28 |
| Platform movement engine A basic script to completely arrange the movement for a platform game. Very easy to use. Simply place in the step-event and fill in the required arguments. | 51 | 2006-07-20 15:22:27 |
| Move towards instance nearest A script which let the object move towards the nearest instance with a small change of direction per step. Useful for a heat seaking missile. | 30 | 2006-07-20 15:22:26 |
| Save and load script A script which let the user enter a filename to save or to load a game with a standard windows message screen. An editable message screen can be achieved by using the open example on the examples page | 49 | 2006-07-20 15:22:25 |
| The Incredible machine This game has been created for the first official GM challenge. For this challenge it was the goal to create a game based upon a limited set of graphics and sounds without adding any additional resources. Therefore the game will not have great graphis of sounds. Within this competition I have won the 6th place | 2 | 2006-07-20 00:00:00 |
| Snake 2 Simon's Snake is a Snake game made for an EO competition. The goal was to make a Snake game in 3 hours time. Inspired by an online flash game from Miniclip I like your snake game, Deg That's a wonderful little game. Considering it was made in 3 hours :0 Graphics are nice, Mr. Hyun Chronic: I tried SimonDonkers snake game but found it to hard to control SimonDonkers: why do people always complain about the difficulty of my games? Deg: lol | 2 | 2006-07-20 00:00:00 |
| Map generator This script for an RTS game looks at the location of planets and devides the map into zones for each player. It can both color the map in the players color as draw borders around area's. Very customisable. | 10 | 2006-02-28 16:32:17 |
| Coding efficiency An article discussing several techniques for more efficient programming. Looking both at making it easier for the programmer as well as faster execution | 14 | 2006-02-26 20:44:09 |
| Common flaws within GM games An article describing many often made errors within Game Maker games. This article gives some guidelines so that you can avoid making the same errors. | 4 | 2006-02-26 16:03:03 |
| Pacman Fully programmed basic arcade game with joystick support, part of a big collection of arcade games I released for my site 40000 visitor record. This is a basic pacman game featuring random moving ghosts and bonus items | 9 | 2005-02-09 21:59:07 |
| Space Invaders Fully programmed basic arcade game with joystick support, part of a big collection of arcade games I released for my site 40000 visitor record. This is a fully working original looking space invaders game which can be easely improved by adding additional enemies | 6 | 2005-02-09 21:53:29 |
| Tetris Fully programmed basic arcade game with joystick support, part of a big collection of arcade games I released for my site 40000 visitor record. This is a fully function Tetris game, with little area of improvement | 7 | 2005-02-09 21:52:51 |
| Snake Fully programmed basic arcade game with joystick support, part of a big collection of arcade games I released for my site 40000 visitor record. This is a basic snake game which can be easely upgraded with extra levels | 2 | 2005-02-09 21:52:50 |
| Breakout Fully programmed basic arcade game with joystick support, part of a big collection of arcade games I released for my site 40000 visitor record. This game is a simple breakout game which can be easely updated to a full game | 10 | 2005-02-09 21:52:47 |
| Asteroids Fully programmed basic arcade game with joystick support, part of a big collection of arcade games I released for my site 40000 visitor record. This game is a basic asteroids game which can be easely modified | 2 | 2005-02-09 21:52:46 |
| Race game Fully programmed basic arcade game with joystick support, part of a big collection of arcade games I released for my site 40000 visitor record. This game is a very simple yet addictive 3 level big race game and can be easely modified | 8 | 2005-02-09 21:52:41 |
| Fader example A very simple example which generates a fade in and out effect for your rooms. Simply add the object to the first room of your game and make it persistant and your done. EDIT: I have just updated the example. The old version speed had an aim speed at which it worked. Most newer PC's could handle this but old PC's played it very slow. The new version adds as many frames in the animation as it can possibly fit inside the time for the animation. So fast PC's have a better looking animation while all PC's have a good working one. EDIT 2: I have added a version for GM6 as well | 11 | 2005-02-02 13:10:04 |
| 3D Game Maker logo A 3D GM logo completely drawn with the new 3D functions within GM6. The example shows how to use the basic 3D drawing functions within Game Maker 6. You require to be registered to run this example. EDIT (12-10-04): The example now is fully commented. Enjoy | 13 | 2004-12-04 15:25:57 |
| Isometric grid based movement script An isometric grid based movement example. Handles collsions and everything | 18 | 2004-08-06 14:46:26 |
| Windows open screen A program with a fully GML open script. This way you can edit the complete layout.This program is also very useful for indexing all files within a directory. The layout for this program can be easely changed. However implementing this example within a game/program requires a lot of work. Only intended for people experienced to GML | 8 | 2004-08-04 15:46:09 |
| Destructable terrain An example of destructable terrain. You may use in this example any background image and any ground image. So you are not limited to a one color image. Also the screen will not flicker in this example. Within the zip file you will both find an example which uses a background to take parts of and an example that uses sprites | 6 | 2004-07-22 15:35:13 |
| Masterclass Game Design Professor Mark Overmars gave a Masterclass Game Design at the university of Utrecht. The full story and pictures of Professor Mark Overmars and exclusive information about Game Maker 6.0 can be found here. | 3 | 2004-06-09 15:51:12 |
| Poetry A full blown application which finds rhyme words from a dictionary file. Very useful when making a poem. Rather large filesize! | 3 | 2004-06-01 14:42:49 |
| Seemingly infinitive map Within this example you have a seemingly infinitive room. This is because whenever you are at the edge of the room you jump back to the other side of the room as well as all the objects so it seems as you just move on infinitively. | 2 | 2004-05-31 15:39:51 |
| Sprite enlarge An example which allows you to enlarge an object and move it just like you would handle an image in for instance Word of Powerpoint. Useful for when you create a program like Paint. Note that collision checking is not performed correctly for enlarged sprites. Game Maker will always use the default size for collisions | 5 | 2004-03-17 15:43:46 |
| Circulair radar script This script will generate a GTA like circulair radar. It will show all objects within a given radius with the objects sprite scaled. There are some problems when using large sprites since they can stick out of the radar a bit. | 26 | 2004-02-16 15:09:19 |
| Masks tutorial A clear beginners tutorial which explains what masks are and how to use them. | 19 | 2004-02-15 14:39:20 |
| Highscore list An example which shows you how to make a full GML highscore list. This allows you to place the script in the room with for instance a background animation. Looks much like the draw highscore list command but within this one you can type in a new value. | 6 | 2004-02-05 15:42:10 |
| Circulair movement script A script to let an object make a perfect circulair path around a given coordinate with a given speed and radius. | 10 | 2004-01-18 14:49:00 |
| Message box script A script for a text screen in for instance an RPG. Very easy to use. Will display an image of the person wo is talking. The script is also capable of handling large amounts of text. | 18 | 2004-01-12 15:12:30 |
| Grid based movement An example of a grid based movement. Including character movement and random computer movement. The computer moves within this example randomly around within a grid while staying within a preset distance from his origin. | 4 | 2004-01-06 15:45:02 |
| Game update example A program which checks its version number with a version number online and updates himself if an update is available. This examples uses a DLL from VitalDragon (Marvin D.) The example works as follows. It first downloads a textfile from the server. From that file it reads the version number of the newest version of the game. If the version is higher then the internal version number then it will download the game/application from the URL within the downloaded textfile. | 15 | 2003-12-09 15:46:53 |
| Mouse script A script with sets the mouse to the correct place on the screen. Even on the border of two views. | 7 | 2003-10-20 15:15:11 |
| Windows menu script A script that generates a simple looking completely GML menu box. | 8 | 2003-10-20 15:07:33 |
| Textfield script A script which generates a basic windows text box. | 7 | 2003-10-20 15:05:23 |
| Radio and Check button script A script to make a button like and within your game. | 4 | 2003-10-20 15:03:35 |
| Slider bar A script for a windows slidebar. Set 'treat uninitialised variables as value 0' to true. Useful to use in for instance a volume bar | 6 | 2003-10-20 15:00:20 |
| String replace example A program which can replace one string by an other for all ASCII files in a directory. Useful for updating a website. (capital sensative) This program will first indexate all files with extension .htm and .html within a directory and then look through all files line by line and replaces all the strings. Very useful for changing lots of documents which are almost the same. | 0 | 2003-07-15 15:48:14 |
| Move at click An example how to move units by clicking on them and then clicking on a place in the screen. The basic movement for an RTS game. The units do not use path finding techniques. Nor is it possible to select multiple units by dragging your cursor. I will implement that though one day when I get some time. | 5 | 2003-06-20 15:49:15 |
| Polygon drawing example An example to demonstrate the command draw polygon. Useful for a paint program. Very basic. I created this to demonstrate the draw polygon command. Can be easely changed to for instance show all coordinates so you can write a drawing code for a polygon. | 2 | 2003-06-18 15:50:30 |
